I am interested in making a server with my own rules and such. I would love to know how to do this and how to check the hours I have spent on each server.
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What is the Process to Creating Your Own Permanant Server?
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Is there a step by step server set up?
Can someone guide me to a post or a place where there is a step by step set up guide on how to set up a AAPG game server. I got it up and running but it's not showing up in the server browser. I did get it to show up in LAN browser.
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How to ban a player from server without being in the server
is there a way to ban someone from my server without me being in it. I have a stalker globally announcing my real name and phone number and he follows me as well. He wont stop and somehow after i have to go in game and ban him he comes back within 5 seconds or so.. anyway at all?
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I can not play!!!!
Every time I enter a server after loading it makes me quit the PunkBuster
:)" alt=">:)" srcset="/plugins/EmojiExtender/emoji/little/naughty@2x.png 2x" /> (I used Google Translate)

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regular weapons in config or where?
I just took over a server and it has unlimited weapons where do I change it back to regular weapons?
IE only one sniper etc..
IE only one sniper etc..
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How to change color server message?
Like the topic name.
In the history there was a color code..
But it seems it's not working anymore?
Does someone haves a sollution for this issue?
What I simply want is to set diffrent colors in my server messages.
In the history there was a color code..
But it seems it's not working anymore?
Does someone haves a sollution for this issue?
What I simply want is to set diffrent colors in my server messages.
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How to change the kick/ban reasons?
Like the topic name.
How to change the kick/ban reasons?
Can I edit them in a file iff so where can I find it and what is the title?
Also is it possible to add kick/ban reasons?
How to change the kick/ban reasons?
Can I edit them in a file iff so where can I find it and what is the title?
Also is it possible to add kick/ban reasons?
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servers collapsing
several Brazilian servers are being hacked, we are playing normally when suddenly the ping of all the players increases and the server falls. So far there is no news of who or where it's causing it, but it's getting annoying
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Server - DefaultGame.ini versus AAGame.ini
As near as I can figure the DefaultGame.ini contains all of the possible sections and properties used to configure a server, commented and set to their default values. When the server is booted it reads the AAGame.ini and any configuration properties that it needs and doesn't find set in the AAGame.ini it takes from the DefaultGame.ini. If the server can't find an AAGame.ini it will create one from the DefaultGame.ini. There are several .ini files that work this way that are associated with an aapg server:
Like most .ini files brackets define a section and a section contains name=value pairs.
The syntax used for entries in the DefaultGame.ini is slightly different from that of the AAGame.ini ... property names preceded by a plus sign (+) will be added to the AAGame properties. For example in the map rotation configured below the maps listed in the DefaultGame.ini preceded with a plus (+) are added to the map rotation list created by the entries in the AAGame.ini.
AAGame.ini
Is there an official source for information like this?
- AAGame.ini, DefaultGame.ini
- AAInput.ini, DefaultInput.ini
- AAEngine.ini, DefaultEngine.ini
- AASteamUGCManager.ini, DefaultSteamUGCManager.ini
- etc.
Like most .ini files brackets define a section and a section contains name=value pairs.
[Some-Section-Name] ; a comment - text is ignored to the end of this line. name1=value1 name2="value2" [Some-Other-Section-Name] name=value3
The syntax used for entries in the DefaultGame.ini is slightly different from that of the AAGame.ini ... property names preceded by a plus sign (+) will be added to the AAGame properties. For example in the map rotation configured below the maps listed in the DefaultGame.ini preceded with a plus (+) are added to the map rotation list created by the entries in the AAGame.ini.
AAGame.ini
[AAGame.AADataStore_OnlineGameSearch] MapRotationList="flo_ArenaMayhemDM$76561198010796370_th" MapRotationList="flo_ArenaMayhem$76561198010796370_th" MapRotationList="FLO_Bridge_EX" MapRotationList="flo_Battletoads$76561197971730988_th" MapRotationList="FLO_dusk$76561198031959356_vip" MapRotationList="flo_HellsHallwayII$76561198010796370_FLO" MapRotationList="flo_IRISHIdontcare$76561198015779520_cu" MapRotationList="FLO_Irish What$76561198288742066_th" MapRotationList=FLO_InsurgentCamp_AC MapRotationList=flo_SniperBase$76561198052291053_ex MapRotationList="FLO_Sandstorm_TH"DefaultGame.ini
;This list determines which maps the server will rotate through [AAGame.AADataStore_OnlineGameSearch] +MapRotationList="BDX_Breach_EX" +MapRotationList="BDX_Crossfire_C4" +MapRotationList="BDX_Lockdown_EX" +MapRotationList="BDX_Springstreet_VIP" +MapRotationList="BDX_Siege_EX" +MapRotationList="BDX_InnerHospital_EX" +MapRotationList="BDX_Watchdog_C4" +MapRotationList="BDX_Intercept_EX" +MapRotationList="BDX_Raptus_EX" +MapRotationList="BDX_Furious_TH" +MapRotationList="BDX_Shadowstep_EX" +MapRotationList="BDX_Springstreet_EX" +MapRotationList="FLO_InsurgentCamp_AC" +MapRotationList="FLO_Sandstorm_TH" +MapRotationList="FLO_InnerHospital_EX" +MapRotationList="FLO_StoneRuins_C4" +MapRotationList="FLO_Intercept_VIP" +MapRotationList="FLO_Checkout_EX" +MapRotationList="FLO_Homestead_C4" +MapRotationList="FLO_InnerHospital_VIP" +MapRotationList="FLO_InsurgentCamp_AC" +MapRotationList="FLO_Sandstorm_TH" +MapRotationList="FLO_Downtown_EX" +MapRotationList="FLO_CabinFever_TH" +MapRotationList="FLO_Homestead_VIP" +MapRotationList="FLO_Intercept_EX" +MapRotationList="FLO_Watchdog_C4" +MapRotationList="FLO_Slums_VIP" +MapRotationList="FLO_RockyRoad_EX" +MapRotationList="FLO_Overload_VIP" +MapRotationList="FLO_Raptus_EX" +MapRotationList="FLO_Coldfront_C4" +MapRotationList="FLO_Redline_VIP" +MapRotationList="FLO_Rusneyev_EX"
Is there an official source for information like this?
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Cant join any server
when i click on play online, they are some server but all server have 0 player (i played 1 time at this game server worked well)
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bug or
cant get this when i looking who that are in server then i get up this??if you see what i mean so are i try to join and that namn are not in the other server??
https://steamuserimages-a.akamaihd.net/ugc/934929132636875692/5A7DDBAD59D9AF0A697F3443A677511EC0BAE93D/
https://steamuserimages-a.akamaihd.net/ugc/934929132636876652/7C8B117FE8BD98920B5453C20DD3297911E0021C/
https://steamuserimages-a.akamaihd.net/ugc/934929132636875692/5A7DDBAD59D9AF0A697F3443A677511EC0BAE93D/
https://steamuserimages-a.akamaihd.net/ugc/934929132636876652/7C8B117FE8BD98920B5453C20DD3297911E0021C/
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Is The Next Map Countdown Timer Configurable?
When a Match is over and the map is changing, or when the map is changed via a Map Vote or an Admin Switch Map there's a 35 second countdown timer labelled Next Map. Is there a way to shorten that countdown?
I thought it was the NetWait setting in the [AAGame.AAGameMultiplayerBase] section of AAGame.ini, but that isn't the same.
I thought it was the NetWait setting in the [AAGame.AAGameMultiplayerBase] section of AAGame.ini, but that isn't the same.
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Hosting an own Server
Hi,
I've been attempting to setup an own AA:PG server for some days now.
The server itself is up - it's possible for others to connect to it if they use the DNS or IP directly. But the server itself won't show up in the server browser. I can't understand what I am doing wrong in order to get this up and running.
I've forwarded the following ports and verified that they are also responding (TCP/UDP)
What am I doing wrong?
I am starting the server with the following details: aagame.exe server FLO_Bridge_EX /STEAMSERVERIP=MYIP /MULTIHOME=192.168.1.14 /NOPAUSE /NOHOMEDIR /CONFIGSUBDIR=MYCONFIGURATION /SAP=7780 /SGSP=7778 /SQP=27015
I've been attempting to setup an own AA:PG server for some days now.
The server itself is up - it's possible for others to connect to it if they use the DNS or IP directly. But the server itself won't show up in the server browser. I can't understand what I am doing wrong in order to get this up and running.
I've forwarded the following ports and verified that they are also responding (TCP/UDP)
- 7778
- 7779
- 7780
- 8765
- 8767
- 8778
- 9987
- 8777
- 27000-27030
What am I doing wrong?
I am starting the server with the following details: aagame.exe server FLO_Bridge_EX /STEAMSERVERIP=MYIP /MULTIHOME=192.168.1.14 /NOPAUSE /NOHOMEDIR /CONFIGSUBDIR=MYCONFIGURATION /SAP=7780 /SGSP=7778 /SQP=27015
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Game Devolpers please Read
I am begging you. All of us are begging you please for all of our headaches. Hide the IP's for our servers! Because we constantly get ddos'd. Not just Australians, Americans, Europeans, everyone. Either hide it or shorten the IP's. Stop showing the full IP's of the servers for ddosers to get on and ddos everyone. Please help us out. We try to support this game. But we can't play if all that happens is servers crashing. Please I'm begging you please hide the IP's.
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U.S Army Outdoors Kick
So I was just enjoying my evening by playing some America's Army: Proving Grounds
I went to my favourite server which is 'U.S Army Official The Great Outdoors US' server
I was doing alright with a 7-1 K/D when suddenly I was attacked by the enemy and yes I died, after my death I saw some sort of vote was going on, I didn't pay too much attention to it as It happens a lot.
Suddenly I got kicked from the server and back on my Main Menu. The server message said this: ' You were kicked for violating the server's rules'
I was kinda confused but at the same time furious as I know I did not violate any of the rules as there are none as long as I remember.
And I haven't used any cheats either, just played the game.
The server did say I was temporarily banned from it but it didn't say for how long tho.
Please If someone could help me I would be more than thankful, I really like playing this game on that server.
I went to my favourite server which is 'U.S Army Official The Great Outdoors US' server
I was doing alright with a 7-1 K/D when suddenly I was attacked by the enemy and yes I died, after my death I saw some sort of vote was going on, I didn't pay too much attention to it as It happens a lot.
Suddenly I got kicked from the server and back on my Main Menu. The server message said this: ' You were kicked for violating the server's rules'
I was kinda confused but at the same time furious as I know I did not violate any of the rules as there are none as long as I remember.
And I haven't used any cheats either, just played the game.
The server did say I was temporarily banned from it but it didn't say for how long tho.
Please If someone could help me I would be more than thankful, I really like playing this game on that server.
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How to rase loading time
Hello,
How can i rase the loading time of the game. For example when the game reloads (new match) most players are not fast enought to join the game. They are then in spectator mode.
I want to make the time of joining longer.
What option do i need to modify in the aagame.ini file ?
greetings
How can i rase the loading time of the game. For example when the game reloads (new match) most players are not fast enought to join the game. They are then in spectator mode.
I want to make the time of joining longer.
What option do i need to modify in the aagame.ini file ?
greetings
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Linux Server
Hey,
I know the linux server is on that way, hurrah!! I'm curious out there how many are waiting for it's release?
Dev's which flavour will best suit it? I would think Ubuntu would be foremost on the list, will it work properly under CentOS?
I know the linux server is on that way, hurrah!! I'm curious out there how many are waiting for it's release?
Dev's which flavour will best suit it? I would think Ubuntu would be foremost on the list, will it work properly under CentOS?
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Running User-Made Maps (UMM) on Your Hosted Server
The following is derived from the excellent work of -SD-DELTON, and the contributed wisdom of (Beer_me)lobo and Keebler750. It is only replicated and consolidated here because I keep getting asked how to do it ... having just struggled through it all recently myself.
The following scenario is based on a server rented from GameServers.com, but process and the directory layout should be very similar for any game host.
1. Figure out the steam workshop file ID for the map(s) you want to run.
Use a web browser to visit the Steam Workshop. As you find maps you like in the America's Army: Proving Grounds workshop, make note of the browser URL. For example here's the URL for Steam Workshop page for CSAR2:
https://steamcommunity.com/sharedfiles/filedetails/?id=267728689
Take note of the ?id=267728689 in the URL. 267728689 is the steam workshop file ID that uniquely identifies the CSAR2 User-Made Map. You will need to find the file id for the map(s) you want to run on your server.
2. Add the file IDs to your server's AASteamUGCManager.ini
Edit the ../aapg/AAGame/Config/AASteamUGCManager.ini file on your server. Add a ServerSubscribedItems line referencing the steam workshop file ID under the [SteamUGCManager.SteamUGCManager] section in the AASteamUGCManager.ini for each map you want to run. For the CSAR2 map the ServerSubscribedItems line looks like this:
ServerSubscribedItems=(IdString=267728689)
Here is an example of an AASteamUGCManager.ini that is loading CSAR2 as the only UMM:
[SteamUGCManager.SteamUGCManager] ; CSAR2 <- this is a comment ServerSubscribedItems=(IdString=267728689) [AALauncher.ClientSettings] Connection=true [AALauncher.ServerSettings] IPAddress=dhcp SteamPort=80-200,42 GamePort=200-250,300-350,9 QueryPort=400-402,408-900,456456456 GameVersion=1.0.0.0 [AALauncher.LogSuppressionDefaults] SuppressedLogEntry=SteamUGCManager SuppressedLogEntry=TriggerSteamUGCMapsUpdate [IniVersion] 0=1479741085.000000
Save the file when you are done editing it.
3. Restart your server and let it download the files from the Steam Workshop
Restart the server. When the server starts up it will read the AASteamUGCManager.ini and attempt to download the map for each ServerSubscribedItems entry in AASteamUGCManager.ini from the steam workshop (this could take a while). For each map the server can find on the steam workshop it will create a sub-directory named for the map's file ID, and in that sub-directory it will download the associated .umap file and the and .metadata file. For the CSAR2 map the server created the following:
../aapg/Binaries/Win32/steamapps/workshop/content/203290/267728689/ ../aapg/Binaries/Win32/steamapps/workshop/content/203290/267728689/CSAR2.metadata ../aapg/Binaries/Win32/steamapps/workshop/content/203290/267728689/FLO_CSAR2$76561197971401004_ac.umap
You can play on the server while it is downloading the maps.
You can check the progress of the downloads by reviewing the server's log file. On GameServers.com the aapg server log is located here:
../aapg/AAGame/Logs/AAServer.log
4. When the server has finished downloading the file(s), restart it again.
Restart the server. When the server starts up this time it will read through all the directories under ../aapg/Binaries/Win32/steamapps/workshop/content/203290/ looking for .umap files and it will build the list of all the valid maps loaded on the server.
Players connecting to your server will be prompted to download any UMMs you have loaded on the server that they are not already subscribed to in their steam account. If they say yes when prompted to download, they will be automatically subscribed to all the UMMs on your server and steam will automatically manage downloading the maps to their machine.
5. Connect to your server with your game and login as an admin.
Connect your game to your server and login to the Admin Panel. You should now be able view and switch to any map loaded on your server from the Switch Map menu.
6. [optional] Edit your server's AAGame.ini to add the loaded UMMs to the MapRotationList
You can choose to add UMMs to your server's map rotation. The Map Rotation is the list of maps the server will cycle through if the next map is not explicitly changed by a map vote or by an admin. The server's map rotation is controlled by MapRotationList lines a section named [AAGame.AADataStore_OnlineGameSearch] in the server's AAGame.ini file. The MapRotationList line is set equal to the name (without the ".umap" extension) of the map file; for CSAR2 the map file name is FLO_CSAR2$76561197971401004_ac.
Here is a [AAGame.AADataStore_OnlineGameSearch] configured to include the CSAR2 UMM in the map rotation for the server:
[AAGame.AADataStore_OnlineGameSearch] MapRotationList="FLO_CSAR2$76561197971401004_ac" MapRotationList=FLO_Bridge_EX MapRotationList=FLO_BridgeNight_EX MapRotationList=FLO_CabinFever_TH
Save the file and restart the server for the changes to take effect.
7. [optional] Edit your server's AAGame.ini to add the loaded UMMs to the MapVoteList.
You can choose to add UMMs to your server's player vote list. The Map Vote List is the list of maps players on the server can call a vote for. The server's map vote list is controlled by MapVoteList lines a section named [AAGame.AADataStore_OnlineGameSearch] in the server's AAGame.ini file; the MapVoteList lines appear after the MapRotationList lines, and by convention they are listed in alphabetical order. The MapVoteList line is set equal to the name (without the ".umap" extension) of the map file; for CSAR2 the map file name is FLO_CSAR2$76561197971401004_ac.
Here is a [AAGame.AADataStore_OnlineGameSearch] configured to include the CSAR2 UMM in the vote list for the server:
[AAGame.AADataStore_OnlineGameSearch] MapRotationList="FLO_CSAR2$76561197971401004_ac" MapRotationList=FLO_Bridge_EX MapRotationList=FLO_BridgeNight_EX MapRotationList=FLO_CabinFever_TH MapVoteList=FLO_Bridge_EX MapVoteList=FLO_BridgeNight_EX MapVoteList=FLO_CabinFever_TH MapVoteList="FLO_CSAR2$76561197971401004_ac"
Save the file and restart the server for the changes to take effect.
[NOTE: Not all UMMs can be selected for a player vote ... I do not know what makes a map votable or not.]
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Earlier Punkbuster options for server owners (force screenshots)
Hello folks.
I know that earlier "for the server admins", we could force punkbuster to make screenshots of a certain individual. Then if suspicious we could make punkbuster make several screenshots of the individual in question.
Was this coded in Americas army or only on punkbuster itself?
Is it possible to do this still in AAPG?
And if not, will it be possible to get this option again if it was done trough development of the game?
-Pr0b3
I know that earlier "for the server admins", we could force punkbuster to make screenshots of a certain individual. Then if suspicious we could make punkbuster make several screenshots of the individual in question.
Was this coded in Americas army or only on punkbuster itself?
Is it possible to do this still in AAPG?
And if not, will it be possible to get this option again if it was done trough development of the game?
-Pr0b3
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Admin Abuse
Hey There Americas army community There is an Admin on The [MOD EDIT] Located In south Africa Whom Bans people Daily for no reason and Uses his Power as if hes a good it is now 5 of my friends that have been ban And i think this guy should be Shut down. I have been playing this game for 2 years now and I hate it now because There are people like that Able to Run a SERVER
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