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game won't be advertised

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I can't see my server in the online list. I got a strange line that says:
scriptwarning: no game settings to register with the online service. Game won't be advertised aagame vetran FLO_innerhospital_EX.the world:PersistentLevel.aagamevetran_0 function engine.gameinfo: registerserver:02cc
can somebody help me plz

How Do You Determine UMM Map Name for a legacy.bin

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I've got a bunch of UMMs on my server, but I don't know how to reference them in the AAGame.ini for map rotation and map voting. How do you figure out what the correct map name is for ..\203290\243180241\3296940930185274721_legacy.bin?
[AAGame.AADataStore_OnlineGameSearch]
MapRotationList=<???what-goes-here???>

Managing UMMs with AASteamUGCManager.ini

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You don't have to copy/ftp maps to the server anymore. The AASteamUGCManager.ini will take care of downloading your UMMs and keeping them up to date.

There are some hurdles to navigate ... UMMs are managed by their Steam File ID ... you'll need to figure out what the Steam File ID is for UMMs you want to load on your hosted server.

Using a web browser you can select a map from the workshop, for example this one named HellsHallwayII https://steamcommunity.com/sharedfiles/filedetails/?id=701987776.

Looking at the browser's URL you can see the Steam File ID is 701987776, and once you know that you can edit your server's AASteamUGCManager.ini to add it as a server subscribed item:

../aapg/AAGame/Config/AASteamUGCManager.ini
[SteamUGCManager.SteamUGCManager]
; HellsHallwayII
ServerSubscribedItems=(IdString=701987776)
.
.
.
Your hosted aapg server will read AASteamUGCManager.ini the next time it reboots and it will download the map and create directories/files for the map and its metadata:
../aapg/Binaries/Win32/steamapps/workshop/content/203290/701987776
../aapg/Binaries/Win32/steamapps/workshop/content/203290/701987776/HellsHallwayII.metadata
../aapg/Binaries/Win32/steamapps/workshop/content/203290/701987776/flo_HellsHallwayII$76561198010796370_FLO.umap
Once the server has downloaded the files, you can edit the AAGame.ini file to add the map into your map rotation list, and/or your map vote list:
../aapg/AAGame/Config/AAGame.ini
.
.
.
[AAGame.AADataStore_OnlineGameSearch]
MapRotationList=flo_HellsHallwayII$76561198010796370_FLO
MapVoteList=flo_HellsHallwayII$76561198010796370_FLO
.
.
.


Thanks to Keebler750 and (Beer_me)lobo for helping me figure this out!

inner hospital v2 or millers hospital

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hey guys anyone who had millers hospital saw a name change to innerhospital v2 , so then was changed back to try and fix a naming error .
map is now a fresh upload on my workshop as Inner Hospital v2 again but should be good to go and no name errors or red writing in server list ,
sorry for any inconvenience of messing with your server files
http://steamcommunity.com/sharedfiles/filedetails/?id=1206781564
map by -SD-DELTON and -SD-muzza455

Admin Panel Switch Map List is Wrong

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I've got UMMs loaded on my server and have them listed in the [AAGame.AADataStore_OnlineGameSearch] section of the AAGame.ini (MapRotationList, and MapVoteList entries). These entries show up under correctly under the Call Vote Change Map and Set Next Map dialogs, but the list that shows up under the Admin Panel Switch Map dialog is doesn't have the same maps listed.

What .ini does the Admin Panel Switch Map get its list of maps from? How do I configure that list?

UMMs - Can't Vote on that Map.

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I've got UMMs loaded and voting enabled. The UMMs appear on the Call Vote -> Change Map and Set Next Map dialogs, but if I choose a UMM I get the message "Can't vote on that map."

Voting for regular game maps, like Breach or Siege, etc., works fine.

What am I doing wrong?

Server Error problem

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Hi Team
Can any of the Dev's help me out here
I've noticed the following error coming up in the logs and while the server is running.
Is this ok or is their away i can stop it.

ERROR: TS3Log: warning - TS3 server Client Move Failed with error [770] already a member

Thanks Team
Pecka

America's Army Proving Grounds Server For Middle east

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Hello,

we have Big AAPGs PS4 Community on Middle east and we have big problem with high ping time
we have dedicated server and looking for how running AAPGs Server For Middle east ON PS4
Does anyone know where I can find some document about running server and if i register my server on this website can play on this server with lower ping ?


I am waiting for quick replay.
Many thanks

Running User-Made Maps (UMM) on Your Hosted Server

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The following is derived from the excellent work of -SD-DELTON, and the contributed wisdom of (Beer_me)lobo and Keebler750. It is only replicated and consolidated here because I keep getting asked how to do it ... having just struggled through it all recently myself.
The following scenario is based on a server rented from GameServers.com, but process and the directory layout should be very similar for any game host.

1. Figure out the steam workshop file ID for the map(s) you want to run.
Use a web browser to visit the Steam Workshop. As you find maps you like in the America's Army: Proving Grounds workshop, make note of the browser URL. For example here's the URL for Steam Workshop page for CSAR2:

https://steamcommunity.com/sharedfiles/filedetails/?id=267728689

Take note of the ?id=267728689 in the URL. 267728689 is the steam workshop file ID that uniquely identifies the CSAR2 User-Made Map. You will need to find the file id for the map(s) you want to run on your server.

2. Add the file IDs to your server's AASteamUGCManager.ini
Edit the ../aapg/AAGame/Config/AASteamUGCManager.ini file on your server. Add a ServerSubscribedItems line referencing the steam workshop file ID under the [SteamUGCManager.SteamUGCManager] section in the AASteamUGCManager.ini for each map you want to run. For the CSAR2 map the ServerSubscribedItems line looks like this:
ServerSubscribedItems=(IdString=267728689)

Here is an example of an AASteamUGCManager.ini that is loading CSAR2 as the only UMM:
[SteamUGCManager.SteamUGCManager]
; CSAR2 <- this is a comment
ServerSubscribedItems=(IdString=267728689)

[AALauncher.ClientSettings]
Connection=true

[AALauncher.ServerSettings]
IPAddress=dhcp
SteamPort=80-200,42
GamePort=200-250,300-350,9
QueryPort=400-402,408-900,456456456
GameVersion=1.0.0.0

[AALauncher.LogSuppressionDefaults]
SuppressedLogEntry=SteamUGCManager
SuppressedLogEntry=TriggerSteamUGCMapsUpdate

[IniVersion]
0=1479741085.000000

Save the file when you are done editing it.

3. Restart your server and let it download the files from the Steam Workshop
Restart the server. When the server starts up it will read the AASteamUGCManager.ini and attempt to download the map for each ServerSubscribedItems entry in AASteamUGCManager.ini from the steam workshop (this could take a while). For each map the server can find on the steam workshop it will create a sub-directory named for the map's file ID, and in that sub-directory it will download the associated .umap file and the and .metadata file. For the CSAR2 map the server created the following:
../aapg/Binaries/Win32/steamapps/workshop/content/203290/267728689/
../aapg/Binaries/Win32/steamapps/workshop/content/203290/267728689/CSAR2.metadata
../aapg/Binaries/Win32/steamapps/workshop/content/203290/267728689/FLO_CSAR2$76561197971401004_ac.umap

You can play on the server while it is downloading the maps.

You can check the progress of the downloads by reviewing the server's log file. On GameServers.com the aapg server log is located here:
../aapg/AAGame/Logs/AAServer.log

4. When the server has finished downloading the file(s), restart it again.
Restart the server. When the server starts up this time it will read through all the directories under ../aapg/Binaries/Win32/steamapps/workshop/content/203290/ looking for .umap files and it will build the list of all the valid maps loaded on the server.

Players connecting to your server will be prompted to download any UMMs you have loaded on the server that they are not already subscribed to in their steam account. If they say yes when prompted to download, they will be automatically subscribed to all the UMMs on your server and steam will automatically manage downloading the maps to their machine.

5. Connect to your server with your game and login as an admin.
Connect your game to your server and login to the Admin Panel. You should now be able view and switch to any map loaded on your server from the Switch Map menu.

6. [optional] Edit your server's AAGame.ini to add the loaded UMMs to the MapRotationList
You can choose to add UMMs to your server's map rotation. The Map Rotation is the list of maps the server will cycle through if the next map is not explicitly changed by a map vote or by an admin. The server's map rotation is controlled by MapRotationList lines a section named [AAGame.AADataStore_OnlineGameSearch] in the server's AAGame.ini file. The MapRotationList line is set equal to the name (without the ".umap" extension) of the map file; for CSAR2 the map file name is FLO_CSAR2$76561197971401004_ac.

Here is a [AAGame.AADataStore_OnlineGameSearch] configured to include the CSAR2 UMM in the map rotation for the server:
[AAGame.AADataStore_OnlineGameSearch]
MapRotationList="FLO_CSAR2$76561197971401004_ac"
MapRotationList=FLO_Bridge_EX
MapRotationList=FLO_BridgeNight_EX
MapRotationList=FLO_CabinFever_TH

Save the file and restart the server for the changes to take effect.

7. [optional] Edit your server's AAGame.ini to add the loaded UMMs to the MapVoteList.
You can choose to add UMMs to your server's player vote list. The Map Vote List is the list of maps players on the server can call a vote for. The server's map vote list is controlled by MapVoteList lines a section named [AAGame.AADataStore_OnlineGameSearch] in the server's AAGame.ini file; the MapVoteList lines appear after the MapRotationList lines, and by convention they are listed in alphabetical order. The MapVoteList line is set equal to the name (without the ".umap" extension) of the map file; for CSAR2 the map file name is FLO_CSAR2$76561197971401004_ac.

Here is a [AAGame.AADataStore_OnlineGameSearch] configured to include the CSAR2 UMM in the vote list for the server:
[AAGame.AADataStore_OnlineGameSearch]
MapRotationList="FLO_CSAR2$76561197971401004_ac"
MapRotationList=FLO_Bridge_EX
MapRotationList=FLO_BridgeNight_EX
MapRotationList=FLO_CabinFever_TH
MapVoteList=FLO_Bridge_EX
MapVoteList=FLO_BridgeNight_EX
MapVoteList=FLO_CabinFever_TH
MapVoteList="FLO_CSAR2$76561197971401004_ac"

Save the file and restart the server for the changes to take effect.

[NOTE: Not all UMMs can be selected for a player vote ... I do not know what makes a map votable or not.]

Server - DefaultGame.ini versus AAGame.ini

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As near as I can figure the DefaultGame.ini contains all of the possible sections and properties used to configure a server, commented and set to their default values. When the server is booted it reads the AAGame.ini and any configuration properties that it needs and doesn't find set in the AAGame.ini it takes from the DefaultGame.ini. If the server can't find an AAGame.ini it will create one from the DefaultGame.ini. There are several .ini files that work this way that are associated with an aapg server:
  • AAGame.ini, DefaultGame.ini
  • AAInput.ini, DefaultInput.ini
  • AAEngine.ini, DefaultEngine.ini
  • AASteamUGCManager.ini, DefaultSteamUGCManager.ini
  • etc.

Like most .ini files brackets define a section and a section contains name=value pairs.
[Some-Section-Name]
; a comment - text is ignored to the end of this line.
name1=value1
name2="value2"

[Some-Other-Section-Name]
name=value3


The syntax used for entries in the DefaultGame.ini is slightly different from that of the AAGame.ini ... property names preceded by a plus sign (+) will be added to the AAGame properties. For example in the map rotation configured below the maps listed in the DefaultGame.ini preceded with a plus (+) are added to the map rotation list created by the entries in the AAGame.ini.

AAGame.ini
[AAGame.AADataStore_OnlineGameSearch]
MapRotationList="flo_ArenaMayhemDM$76561198010796370_th"
MapRotationList="flo_ArenaMayhem$76561198010796370_th"
MapRotationList="FLO_Bridge_EX"
MapRotationList="flo_Battletoads$76561197971730988_th"
MapRotationList="FLO_dusk$76561198031959356_vip"
MapRotationList="flo_HellsHallwayII$76561198010796370_FLO"
MapRotationList="flo_IRISHIdontcare$76561198015779520_cu"
MapRotationList="FLO_Irish What$76561198288742066_th"
MapRotationList=FLO_InsurgentCamp_AC
MapRotationList=flo_SniperBase$76561198052291053_ex
MapRotationList="FLO_Sandstorm_TH"
DefaultGame.ini
;This list determines which maps the server will rotate through
[AAGame.AADataStore_OnlineGameSearch]
+MapRotationList="BDX_Breach_EX"
+MapRotationList="BDX_Crossfire_C4"
+MapRotationList="BDX_Lockdown_EX"
+MapRotationList="BDX_Springstreet_VIP"
+MapRotationList="BDX_Siege_EX"
+MapRotationList="BDX_InnerHospital_EX"
+MapRotationList="BDX_Watchdog_C4"
+MapRotationList="BDX_Intercept_EX"
+MapRotationList="BDX_Raptus_EX"
+MapRotationList="BDX_Furious_TH"
+MapRotationList="BDX_Shadowstep_EX"
+MapRotationList="BDX_Springstreet_EX"
+MapRotationList="FLO_InsurgentCamp_AC"
+MapRotationList="FLO_Sandstorm_TH"
+MapRotationList="FLO_InnerHospital_EX"
+MapRotationList="FLO_StoneRuins_C4"
+MapRotationList="FLO_Intercept_VIP"
+MapRotationList="FLO_Checkout_EX"
+MapRotationList="FLO_Homestead_C4"
+MapRotationList="FLO_InnerHospital_VIP"
+MapRotationList="FLO_InsurgentCamp_AC"
+MapRotationList="FLO_Sandstorm_TH"
+MapRotationList="FLO_Downtown_EX"
+MapRotationList="FLO_CabinFever_TH"
+MapRotationList="FLO_Homestead_VIP"
+MapRotationList="FLO_Intercept_EX"
+MapRotationList="FLO_Watchdog_C4"
+MapRotationList="FLO_Slums_VIP"
+MapRotationList="FLO_RockyRoad_EX"
+MapRotationList="FLO_Overload_VIP"
+MapRotationList="FLO_Raptus_EX"
+MapRotationList="FLO_Coldfront_C4"
+MapRotationList="FLO_Redline_VIP"
+MapRotationList="FLO_Rusneyev_EX"

Is there an official source for information like this?

Manage America's Army Active Servers Bugged/Broken

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So I turnned on a AA:PG server and when I went to click on manage running servers it didn't show up.
The server is indead running on the computer, Is this a bug or is it just me? I need to change the Admin Password for the server I'm running yet I cant seem to do that without the Manage Running Servers Tool.

Is there a way around this?

http://prntscr.com/hfalug

Hosted Server won't connect.

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Having issues with both Host A Server tool and batch command to run local server online.
It's been a while since I've ran the server. Successfully got it to run once 2 days ago, but 99% of the time, the Host A Server launcher freezes indefinitely, and the batch command does not work.
This could be a user error, but can't find the solution.

All ports and IP's are open and static.
Host a Server Tool locks up when "Start Server", or "Copy Command Line" is pressed. All other functions work.
Batch command runs with "MASS did not have valid server mode" and I can't find a way to check server mode in .ini files. Have seemingly only changed this by server tool.

Server Register !

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How can i server register !!! i am waiting 4 days

Adding custom maps to EOReality server

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just rented and end of reality server, this is all new to me. just looking to put my maps on it. thanks in advance guys!

Global internet server

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i have the global internet server option enabled but when i start my server it still only running on lan
can someone help me with this?, i have opened the ports in the modem and the setup is correct but my server is only runnin on lan, mi command line is this

"F:\Instalados\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe" server BDX_Breach_EX /AuthServerUserName=fffff /AuthServerPassword=ffffff /AuthServerIP=190.131.47.3 /NOPAUSE /NOHOMEDIR /CONFIGSUBDIR=AAHostAServerConfig-mk_server /SAP=7780 /SGSP=7778 /SQP=27015

VOIP not working on global hosted server

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I am hosting my global server locally. All ports are redirected tot eh local server from external IP.
I can play with he client and have VOIP with other servers but when connecting to my own No VOIP. I do not think others have VOIP either when on my server.
Do I need to install Team speak separately on the server?

"C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe" server FLO_InnerHospital_EX /AuthServerUserName=[mod edit] /AuthServerPassword=[mod edit] /AuthServerIP=110.21.197.140 /MULTIHOME=192.168.0.15 /NOPAUSE /NOHOMEDIR /CONFIGSUBDIR=AAHostAServerConfig-hethammered /SAP=7780 /SGSP=7778 /SQP=27015

I have tried with and without Multiphome IP. No difference.
I have restarted the application and rebooted server, no difference.

Also manage running servers never lists my server even when it is running. I must use the client and login as admin once in.

Location of Server Software

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Hello;

I am looking to run a local LAN / Network copy of the server for AA. Where can the server software be downloaded. And is there still a linux server or just windows now?

Thanks,
T

TS3server error 770

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What does this error mean?
TS3Log Warning ts3server_clientmove failed with error 770 Allready member in channel

And how to fix this?
I get this error on my windows server (console panel) the MS DOS window where you see everything whats going on on the server

greetings

New server not showing up on steam/aapg server browser

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Hey guys!

Need your help if someone knows/can help :)

I'm trying to set up 1, 2 or 3 instances of aapg servers (all running on the same computer) but after AAPG as registered my public IP its still not showing up on the brownsers :(

I have a private IP on the server 172.1.1.1 and I have a public NAT bound to that private IP, 185.17.229.11.

This is whats configured:

Bound Server IP: 172.1.1.1:7778 (for server instance 1 and then :7779 and so on)
Steam Bound Server IP: 172.1.1.1
Server Auth IP address: 185.17.229.11

The box on "Use Multihome with IP" and "Link Steam Server IP W/ Bound Server IP" are checked.

Server command line:

"
"C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe" server BDX_Breach_EX /AuthServerUserName=authusername/AuthServerPassword=authserverpass /AuthServerIP=185.17.229.11 /MULTIHOME=172.1.1.1 /NOPAUSE /NOHOMEDIR /CONFIGSUBDIR=AAHostAServerConfig-server1 /USEPERSERVERPBCONFIG /SAP=7785 /SGSP=7778 /SQP=27015
"
No network firewall or server firewall is, apparently, blocking any traffic.
Any one can try to help me correct it so its start showing up on AAPG/Steam server browsers please?

Thanks!

help Umm map

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I ask for your help, i do not understand where to put the umm map. This is the branch of the server file manager
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